#ifndef __hitfx_H__
#define __hitfx_H__
#include "cocos2d.h"
using namespace cocos2d;
class HitFx:public CCSprite
{
private:
   
public:
    
    HitFx(float x,float y);
    void destroy();
};
class BombFx:public CCSprite
{
public:
    
    int score;// = 0;
	bool isme;// = false;
    BombFx(float x,float y,int score);
    void destroy();
};
class Bonus:public CCSprite
{

public:
    int type;
    Bonus();
    void destroy();

};
class BonusScore:public CCSprite
{
public:
    BonusScore(int score,float x,float y);
    void destroy();
};
class GameOver:public CCSprite
{
public:
    GameOver(float x,float y);
    void destroy();
};
class BonusA:public CCSprite
{
    
public:
    BonusA(float x,float y);
    
};
#endif


